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401. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Xavier Thorm wrote: For someone who wants to see things changed you sure are enthusiastic about shutting down conversation. Maybe you should listen to the ideas of others and try to learn something. Regarding the idea of lowsec as a place w...
- by Commander Ted - at 2013.04.30 16:46:00
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402. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: My point is to reduce the capability of controlling losec systems by any party, large or small, while allowing players to get lost in the expanse. Essentially, making losec more valuable, less controllable, and more expansive. Be...
- by Commander Ted - at 2013.04.30 16:33:00
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403. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Stuff Do you have any idea what your talking about? Half of low sec is almost entirely empty so adding new systems is pointless, nobody bitches about the lack of belts and if you think it is hard to get into low sec current the...
- by Commander Ted - at 2013.04.30 16:22:00
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404. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Seriously fix the title. thank you for fixing the title.
- by Commander Ted - at 2013.04.29 23:08:00
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405. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Seriously fix the title.
- by Commander Ted - at 2013.04.29 03:07:00
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406. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Necroing this crap won't make it happen. This was the case back in beta. It had to be fixed because it broken Eve. And there were a lot fewer ppl camping pipes back then, btw. Wasn't that also before there was even warp to ...
- by Commander Ted - at 2013.04.29 01:51:00
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407. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Because your opportunities are highly questionable. Why do you need to force people into lowsec to set up camps for hours? You can produce such opportunities right now - set up your camp and wait. But no, instead of d...
- by Commander Ted - at 2013.04.29 01:11:00
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408. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Here's the thing: Most of those "make lowsec more attractive" - "suggestions" try to do exactly one thing - force people to go through lowsec. The thing this primarily does is: More targets at gates. Secondary effect...
- by Commander Ted - at 2013.04.28 22:19:00
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409. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Commander Ted... I took the liberty of bringing this subject up at the low-sec round table the other day at Fanfest (because i very much enjoy the concept for largely the same reasons you do). Some of the DEVs adored the ...
- by Commander Ted - at 2013.04.28 18:02:00
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410. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: why don't you guyz just roam 0.0 or FW-systems? why do you sit there in lolsec waiting all day for someone coming through "your gate"? I mean, I see why you have that much time to think over horrible and stupid ideas, ...
- by Commander Ted - at 2013.04.28 18:01:00
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411. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
So now that nullsec will be buffed there goes a huge chunk of Jita's market. So another reason to do this. Also with the rebalance to the economy coming then it seems like the perfect time to do this and make the empires unique.
- by Commander Ted - at 2013.04.28 17:06:00
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412. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Schmell wrote: So what numbes will they have? How will, for example, t1 capital trimark and t2 large trimark compare in efficiency? (considering t1 capital trimark will be around 5-10 times cheaper) They will probably be exactly the same th...
- by Commander Ted - at 2013.04.23 16:27:00
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413. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Bobmon wrote: so what if you are a super pilot and you spend a lot of money on the t2 rigs. Will they be upgraded to capital onces are are you gonna be F+Źd? you will just have large rigs just like now. Nothing will change.
- by Commander Ted - at 2013.04.23 16:21:00
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414. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Gonna have to hoard some salvage. and typo in thread title.
- by Commander Ted - at 2013.04.23 16:09:00
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415. Making high-sec less safe - thoughts from Burn Jita 2 - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I'd rather just see some portion of highsec converted into "middle-sec" with a fallible yet powerful naval response to attacks, much like CONCORD but without the insta-pop gun. As some gankers may survive the navy for ...
- by Commander Ted - at 2013.04.23 13:50:00
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416. Making high-sec less safe - thoughts from Burn Jita 2 - in Player Features and Ideas Discussion [original thread]
From a gameplay perspective I never liked High sec ganking, its easy and bad for my immersion. I would rather that ganking badgers happened in low sec where the possibility of fighting back against camps is possible rather than setting your freigh...
- by Commander Ted - at 2013.04.23 02:03:00
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417. Logistic Drones - in Player Features and Ideas Discussion [original thread]
wouldn't be OP, a flight of lights would decimate logi drones rapidly in a 1v1 and with would be a awesome emergency tactic, +1'ed.
- by Commander Ted - at 2013.04.23 01:48:00
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418. titan star destabilisation beam - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: because changing a system's properties for 10 minutes with a DD does less then just shooting crap with said titan... your idea is better, but changing a system to have w-space like bonuses kind of seems like a gimmick more th...
- by Commander Ted - at 2013.04.19 16:05:00
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419. Remote Resistance Projectors? - in Player Features and Ideas Discussion [original thread]
In 0.0 you have 20 logi repping you. Replace one with a ship that has a 25% resist booster you got 33 logi now. I think it would be cool if this module prevented other people from repping you and only work on fleet mates, so maybe if you could ge...
- by Commander Ted - at 2013.04.18 17:11:00
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420. Remove corp friendly fire ability - in Player Features and Ideas Discussion [original thread]
This would just be another reason why a high sec corporation is just an NPC corp with less taxes and a pos.
- by Commander Ted - at 2013.04.18 17:06:00
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